Young Founders Camp
Five days to spot a real problem, test an idea cheaply, run the numbers and pitch it with confidence.
5 days3 hours a day15 hours in all
5 days
Who it is for
Anyone aged 15 to 19 who is curious about starting something, whether a business, a social project or a school club initiative. No business experience or money is needed.
What you will achieve
- By the end you will be able to observe and interview people to find a problem worth solving, using the design thinking modes described by the Stanford d.school.
- By the end you will be able to turn a problem into a clear point of view and 'How might we' questions, then generate and choose ideas.
- By the end you will be able to test an idea cheaply with customer conversations, a prototype and a simple experiment, without spending real money.
- By the end you will be able to calculate price, costs, contribution margin and break-even for a small product.
- By the end you will be able to market honestly, label promotions clearly and explain, in general terms, which UAE rules apply before anyone sells.
- By the end you will have delivered a 3-minute pitch and a one-page plan judged against a clear rubric.
Schedule
| Day | Session | Time | Status |
|---|---|---|---|
| Day 1 | Spotting problems Founders start with people and problems, not with ideas. | 3 hours | Not done yet |
| Day 2 | Ideas and testing Go wide with ideas, then let real people tell you which ones matter. | 3 hours | Not done yet |
| Day 3 | Prototype and numbers Build something people can touch, then check that the money works. | 3 hours | Not done yet |
| Day 4 | Brand, marketing and ethics Trust is your most valuable asset, so build it honestly and within the rules. | 3 hours | Not done yet |
| Day 5 | Pitch day Bring it all together and present with confidence. | 3 hours | Not done yet |
| Total | 5 sessions | 15 hours |
What you need
- Notebook and pen
- Sticky notes (or small squares of scrap paper and tape)
- Coloured pens, scissors, card, tape and recycled packaging for prototypes
- A phone or laptop with a calculator, a free slide or document app and a camera
- A timer
- A3 or flipchart paper (group version)
Doing it solo
Do one day at a time, ideally on five consecutive days or across two or three weekends. You will need three to five people to talk to on Days 1 and 2, such as family members, cousins, neighbours or classmates, so line them up in advance with a parent or guardian's knowledge. On Day 5 you record your pitch on video and show it to your family, who score it with the rubric.
Running it with a group
Works well for 6 to 30 students in a school club, holiday programme or majlis, in teams of 3 or 4. Under-18 groups must always be supervised by a responsible adult, including during the observation walk and any customer conversations outside the room. Give each team rotating roles each day: timekeeper, note-taker, maker and spokesperson. For mixed-gender groups, keep activities low-contact, let students choose their teams where appropriate, and allow anyone to opt out of an activity or interview. On Day 5, invite two or three adults (teachers, parents, a local business owner) as judges and split large groups into parallel pitch rooms so every pitch fits in the time.
Tips for facilitators
- Protect the problem-first habit. When a team jumps to an app idea on Day 1, ask: who has this problem, and what do they do about it today?
- Ban real money in the room. Experiments use interest lists, sign-ups and pretend price cards. Any actual selling happens later, only with a guardian involved and within the law.
- Enforce the brainstorm rules kindly: no judging during idea generation, every idea gets written down, build on each other.
- Keep timings tight and visible. Short deadlines produce more ideas and less overthinking.
- Model honest feedback: specific, about the work not the person, with one thing that works and one thing to improve.
- Check that customer conversations happen with people students already know or in supervised settings, and that no personal data is collected beyond a first name.
- Celebrate learning, not just winning. A team that discovers its idea does not work has done the most valuable thing a founder can do.
Capstone: Pitch Day
Present a 3-minute pitch for your venture idea to a panel (group) or on video for your family (solo), backed by a one-page plan. The idea does not have to be launched. It has to be built on evidence from real people, tested cheaply and explained honestly.
What to produce
- A 3-minute pitch, delivered live or recorded on video
- A one-page plan: customer, problem, point of view, solution, evidence, price, costs, break-even, marketing approach, rules to check and next three steps
- A photo or screenshot of your prototype
- Your notes from at least five customer conversations
Rubric
| Criterion | What good looks like |
|---|---|
| Problem and evidence | A specific problem, described without the solution, supported by what real people said and did, not by guesses. |
| Customer | A clearly defined first customer group you can actually reach, described in their own words. |
| Solution and prototype | A simple prototype that people have tried, with at least one change made because of their feedback. |
| Numbers | Price, variable cost per unit, fixed costs, contribution margin and break-even calculated correctly, with assumptions labelled. |
| Honesty and responsibility | Claims that can be backed up, promotions clearly labelled, and the rules to check (licence, guardian, consumer protection) named. |
| Delivery | Finishes within 3 minutes, follows a clear structure, sounds natural and handles questions calmly. |
Every day of the Young Founders Camp in full, with clock times from your chosen start time, solo and group versions, journal prompts and the quiz answer key. From lifereadysociety.com/camps/entrepreneurship/
Day 1: Spotting problems
Founders start with people and problems, not with ideas.
Goal: By the end of today you can observe and interview people with empathy and write a focused problem statement.
| Time | Block | Type | Min |
|---|---|---|---|
| Category, category | Warm-up | 15 | |
| Design thinking in five modes | Learn | 15 | |
| Observation walk: What? How? Why? | Activity | 35 | |
| Break | Break | 10 | |
| Interviewing for empathy | Learn | 15 | |
| Empathy interviews and an empathy map | Activity | 35 | |
| From findings to a point of view | Challenge | 25 | |
| Case: the canteen queue in Sharjah | Case study | 15 | |
| What surprised you | Reflect | 10 | |
| Day 1 quiz | Quiz | 5 |
Category, category Warm-up, 15 min
A quick, energetic warm-up from the d.school's list of short 'stoke' activities, used to get a group thinking fast before design work.
- Someone names a category, for example breakfast foods, things in a school bag or things that annoy people in traffic.
- Go round quickly, each person naming one item in the category within 3 seconds.
- If you hesitate or repeat an item, you start the next category.
- Finish with the category 'small daily frustrations' and write every answer down. Keep the list.
Solo: Set a 2-minute timer for each of five categories and list as many items as you can. End with 'small daily frustrations in my home, school or area'.
Group: Sit in a circle of 6 to 10. The facilitator keeps it fast and light. Collect the 'frustrations' round on one sheet for later.
Design thinking in five modes Learn, 15 min
The Stanford d.school teaches a human-centred way of solving problems. This week follows its five modes.
- Empathise: understand people by observing them, engaging with them in interviews and immersing yourself in their experience.
- Define: narrow what you learned into a focused problem statement, called a point of view.
- Ideate: go wide and generate many different possible solutions before choosing.
- Prototype: make ideas physical so you can learn from them. The d.school's phrase is 'We build to think and learn.'
- Test: put prototypes in front of people and use their reactions to improve both the solution and your understanding.
- The d.school also lists mindsets such as a bias toward action, showing rather than telling, and focusing on human values.
- Paul Graham, co-founder of Y Combinator, adds a warning: 'by far the most common mistake startups make is to solve problems no one has'.
Related lessons: Thinking like an entrepreneur: spotting problems worth solving (lifereadysociety.com/entrepreneurship/thinking-like-an-entrepreneur-spotting-problems-worth-solving/); What Critical Thinking Really Is (lifereadysociety.com/critical-thinking/what-critical-thinking-really-is/)
Observation walk: What? How? Why? Activity, 35 min
You will watch people in an everyday setting and note what they actually do, using the d.school's What? How? Why? method.
- Choose a setting: your home at breakfast time, the school canteen, a family gathering, or a supermarket queue or car park pick-up only with a parent or guardian present.
- Spend 20 minutes observing quietly. Do not photograph people without permission.
- Divide a page into three columns. What: the plain facts of what people do, without assumptions. How: how they do it, including effort, workarounds and feelings shown.
- Why: only now make educated guesses about why. The d.school calls this stepping out on a limb of interpretation.
- Circle every moment where someone waits, repeats, improvises, complains or gives up.
- Produce: at least 10 observations and 3 circled 'friction moments'.
Solo: Observe your own household during a busy routine (mornings, grocery unpacking, getting ready for school), or go with a parent to a shop or mall.
Group: Teams of 3 observe different zones of the school or venue, always within supervised areas, then return and share their top 3 friction moments.
Break Break, 10 min
Stretch, drink water and step away from screens.
- Rest for 10 minutes.
- Glance at your observations and star the one you are most curious about.
Interviewing for empathy Learn, 15 min
Observation shows what people do. Interviews help you understand why. These tips come from the d.school's Bootcamp Bootleg.
- Ask 'why' even when you think you know the answer.
- Never say 'usually' in a question. Ask about a specific time instead: 'Tell me about the last time...'
- Encourage stories, because stories show how people see the world.
- Look for inconsistencies between what people say and what they do.
- Watch body language, and do not rush to fill silences.
- Keep a beginner's mindset: do not judge, question everything and lose your own agenda.
- Safety: interview people you know or in supervised settings, tell a parent or guardian, and do not collect personal details you do not need.
Related lessons: Testing an idea cheaply: customer conversations and simple experiments (lifereadysociety.com/entrepreneurship/testing-an-idea-cheaply-customer-conversations-and-simple-experiments/); The art of conversation (lifereadysociety.com/etiquette/the-art-of-conversation/); Identity theft and protecting your personal data (lifereadysociety.com/scams/identity-theft-and-protecting-your-personal-data/)
Empathy interviews and an empathy map Activity, 35 min
You will interview real people about one friction moment and capture what you learn on an empathy map.
- Pick one friction moment from the walk. Write five open questions, starting with 'Tell me about the last time...'
- Run three interviews of about 7 minutes each. One person asks, one notes exact words.
- After each interview, draw an empathy map: Say (exact quotes), Do (actions), Think and Feel (your inferences, since the d.school notes these cannot be observed directly).
- Underline needs written as verbs (to feel ready, to save time), not nouns or products. The d.school says needs are verbs, not solutions.
- Produce: three empathy maps and a list of at least five needs.
Solo: Interview three family members or friends by phone or in person, with a parent or guardian aware. Write quotes word for word.
Group: In teams, take turns as interviewer, note-taker and interviewee. Interviewees can be students from other teams or invited adults. Anyone may decline a question.
From findings to a point of view Challenge, 25 min
Now you narrow everything into one focused problem, using the d.school's point of view template.
- Saturate and group: write each interesting finding on a sticky note, cover a wall or table, then cluster related notes.
- Name each cluster in a short headline.
- Write a point of view: '[User] needs to [need] because [surprising insight].' For example: 'Year 11 students who commute by bus need to revise in short bursts because their journeys are split into 10-minute chunks.'
- Turn it into three 'How might we' questions, for example 'How might we make a 10-minute bus ride feel like useful revision?'
- Score the problem 1 to 5 on frequency, pain, existing workarounds and whether you can reach these people (the method in lesson en-01).
- Produce: one point of view, three How might we questions and a score.
Solo: Use sticky notes on a wall or door. Read your point of view aloud to someone and ask if it sounds like a real person.
Group: Each team posts its point of view; other teams add one question on a sticky note. Teams keep their best HMW for Day 2.
Related lessons: Thinking like an entrepreneur: spotting problems worth solving (lifereadysociety.com/entrepreneurship/thinking-like-an-entrepreneur-spotting-problems-worth-solving/)
Case: the canteen queue in Sharjah Case study, 15 min
A realistic scenario to practise telling a real problem from an assumed one.
- Mariam, 16, notices a long canteen queue at her school in Sharjah. Her first idea is a pre-order app.
- She interviews six students. Four say the queue is fine; what annoys them is that their favourite items sell out before break.
- Two younger students say they skip lunch because they feel uncomfortable in the crowd.
- Question 1: What problem did Mariam assume, and what problems did she find?
- Question 2: Write a point of view for one of the real problems.
- Question 3: Which interview tip helped her most, and why might an app still be the wrong first step?
Solo: Answer the three questions in your notebook in 10 minutes.
Group: Discuss in teams for 8 minutes, then two teams share their point of view.
What surprised you Reflect, 10 min
Founders learn most from surprises. Capture yours before they fade.
- Write the most surprising thing someone said today.
- Note one assumption you held this morning that turned out wrong.
- Complete the journal prompts below.
Solo: Write for 10 minutes without stopping.
Group: Write alone for 6 minutes, then share one surprise in a quick round.
Day 1 quiz Quiz, 5 min
Five quick questions on today's ideas.
- Answer the questions below.
- Check the explanations for any you missed.
Journal prompts
- Which friction moment from today do you care about most, and why?
- What did someone do that contradicted what they said?
- Where in your own life do you already have a workaround for an annoying problem?
- How did it feel to listen without suggesting a solution?
Quiz answer key
- Which sequence matches the five design thinking modes taught by the Stanford d.school?
Answer: Empathise, define, ideate, prototype, test. Stanford d.school Bootcamp Bootleg: the five modes are empathise, define, ideate, prototype and test. - Which interview question follows the d.school's advice?
Answer: 'Tell me about the last time you missed the bus.'. The d.school Bootleg says never to say 'usually' and to encourage stories about specific times; leading and hypothetical questions give weak answers. - Which is the d.school's point of view template?
Answer: [User] needs to [need] because [surprising insight]. Stanford d.school Bootcamp Bootleg: the point of view combines a user, a need and a surprising insight. - According to the d.school, how should needs be written?
Answer: As verbs, describing what the user is trying to do. The d.school Bootleg says needs are verbs (activities and desires), not nouns (solutions). - What does Paul Graham call by far the most common mistake start-ups make?
Answer: Solving problems no one has. Paul Graham, How to Get Startup Ideas (2012): 'by far the most common mistake startups make is to solve problems no one has'.
Overnight challenge
Keep a problem diary for the evening: every time you or someone at home says 'I wish' or 'why is it so hard to', write it down with who said it. Bring at least five entries tomorrow.
Sources
- Stanford d.school: Bootcamp Bootleg, design thinking methods guide (copy hosted by the University of Kent): https://www.cs.kent.ac.uk/people/staff/saf/patterns/gallery/BootlegBootcamp.pdf
- Stanford University, ME113 course page: A Design Thinking Process (content courtesy of ReDesigning Theater, linking to the d.school): https://web.stanford.edu/class/me113/d_thinking.html
- Paul Graham (Y Combinator co-founder): How to Get Startup Ideas (November 2012): https://paulgraham.com/startupideas.html
Day 2: Ideas and testing
Go wide with ideas, then let real people tell you which ones matter.
Goal: By the end of today you can generate many ideas, choose one with a clear method and design a cheap experiment to test it.
| Time | Block | Type | Min |
|---|---|---|---|
| Yes, let's | Warm-up | 10 | |
| How to ideate well | Learn | 15 | |
| Fifty ideas in twenty minutes | Activity | 30 | |
| Choosing one idea | Activity | 20 | |
| Break | Break | 15 | |
| Your idea is a set of guesses | Learn | 15 | |
| Customer conversations | Activity | 35 | |
| Design a no-money experiment | Challenge | 25 | |
| Evidence or opinion? | Reflect | 10 | |
| Day 2 quiz | Quiz | 5 |
Yes, let's Warm-up, 10 min
A d.school warm-up that trains you to build on ideas instead of blocking them. This version is seated and low-contact.
- One person suggests an imaginary activity for a group, for example 'Let's open a juice stand on the moon.'
- Everyone answers 'Yes, let's' and the next person adds a detail: 'Yes, let's, and serve it in floating cups.'
- Keep going for 2 minutes per scenario, then start a new one.
- Notice how quickly ideas grow when nobody says 'but'.
Solo: Write a chain of 10 'Yes, let's, and...' additions for two silly scenarios.
Group: Play in circles of 6 to 8, seated. Anyone can pass.
How to ideate well Learn, 15 min
The d.school treats ideation as going wide before going narrow. These are its key points.
- Separate generating ideas from judging them. In a brainstorm, judgement does not come into the discussion.
- Capture every idea, whatever you think of it.
- Build on other people's ideas and listen to each other.
- Go for volume: the Bootleg suggests shooting for 50 ideas in 20 minutes.
- Start from a 'How might we' question, not from a product you already like.
- Watch for bias: falling in love with your first idea is a form of anchoring (see the critical thinking lessons).
Related lessons: Cognitive Biases: Why Smart Brains Make Mistakes (lifereadysociety.com/critical-thinking/cognitive-biases-why-smart-brains-make-mistakes/); Thinking like an entrepreneur: spotting problems worth solving (lifereadysociety.com/entrepreneurship/thinking-like-an-entrepreneur-spotting-problems-worth-solving/)
Fifty ideas in twenty minutes Activity, 30 min
A timed brainstorm on your best How might we question from Day 1.
- Write your How might we question at the top of a large sheet.
- Set a 20-minute timer. Write one idea per sticky note, with a short headline.
- Every 5 minutes, push in a new direction: a free idea, a digital idea, a physical idea, a service done by hand, an idea for a much younger or older user.
- Count your notes when the timer ends.
- Spend the last 10 minutes grouping similar ideas.
- Produce: at least 30 ideas, ideally 50, grouped into clusters.
Solo: Work alone with a timer, or invite one family member for the last 10 minutes to add ideas using 'Yes, and'.
Group: Teams stand or sit around one sheet. The facilitator (nicely) enforces the rules: no 'but', no judging, all ideas captured.
Choosing one idea Activity, 20 min
The d.school warns not to narrow too fast, then gives simple ways to choose.
- Post-it voting: each person gets three votes and marks three ideas they are drawn to.
- Sort the top ideas into the d.school's four categories: the rational choice, the most likely to delight, the darling and the long shot.
- Discuss each in one sentence: who would use it, and what is the riskiest thing about it?
- Pick one idea to test. You can keep a second one in reserve.
- Produce: your chosen idea in one sentence, starting 'For [user] who [need]...'
Solo: Vote with three dots yourself, then ask one family member to vote too. Fill the four categories before choosing.
Group: Each team member votes privately first to avoid copying, then the team decides. Use the decision method from ct-07 if stuck.
Related lessons: Making Good Decisions (lifereadysociety.com/critical-thinking/making-good-decisions/)
Break Break, 15 min
Rest, have a snack and prepare questions in your head for the next activity.
- Rest for 15 minutes.
- Think of three people who might have the problem you chose.
Your idea is a set of guesses Learn, 15 min
Before building anything, list what must be true for the idea to work, then test the riskiest part first.
- Write your assumptions as clear sentences: 'Students on long bus rides want to revise', 'They would use flashcards on their phone', 'They would pay something for it'.
- Put the riskiest guess first. Usually it is whether people really have the problem, not whether you can build the product.
- MIT's entrepreneurship centre quotes Eric Ries, author of The Lean Startup, defining a minimum viable product as the version that collects 'the maximum amount of validated learning about customers with the least effort'.
- Ask about past behaviour, not future promises: 'What did you do last time?' beats 'Would you use this?'
- Decide before testing what result would prove you wrong.
Related lessons: Testing an idea cheaply: customer conversations and simple experiments (lifereadysociety.com/entrepreneurship/testing-an-idea-cheaply-customer-conversations-and-simple-experiments/)
Customer conversations Activity, 35 min
Real conversations with people who have the problem. Your aim is to learn, not to sell.
- Write a short opener: 'I am doing a project on how students revise on the bus. I am not selling anything. Can I ask you a few questions?'
- Hold at least three conversations of 8 to 10 minutes, only with people you know or people introduced by a trusted adult, never strangers in public or online. Ask: 'How do you deal with this now?', 'What is the most annoying part?', 'Have you ever spent money or time on a fix?', 'Who else should I talk to?'
- Only describe your idea in the last 2 minutes, and notice what people do, not just what they say.
- Write down exact words people use. They become your marketing language on Day 4.
- Record: for each person, their current workaround, how painful it is (1 to 5) and one quote.
- Produce: notes from at least three conversations and a verdict on your riskiest assumption.
Solo: Talk to relatives, friends or classmates by phone or in person, with a parent or guardian aware. Aim for five conversations by tomorrow.
Group: Teams interview students from other teams (who answer honestly as themselves) or invited adults. A supervising adult stays in the room.
Related lessons: Testing an idea cheaply: customer conversations and simple experiments (lifereadysociety.com/entrepreneurship/testing-an-idea-cheaply-customer-conversations-and-simple-experiments/); Writing professional emails and messages (lifereadysociety.com/workplace-skills/writing-professional-emails-and-messages/)
Design a no-money experiment Challenge, 25 min
Plan one small experiment that tests real interest without anyone paying you.
- Choose one: an interest list (a simple form where people leave a first name to hear more), a manual version (do the service by hand for three people for free), or a 'fake door' poster that explains the offer and counts sign-ups.
- Write the hypothesis: 'At least 5 out of 20 people who see this will sign up.'
- Decide how you will measure it and for how long.
- Check the safety and privacy rules: collect only what you need, keep it private and delete it after the camp.
- No real money: if anyone wants to pay, note it as strong evidence but do not take payment. Real selling comes later, only with a guardian and within the law.
- Produce: a one-paragraph experiment plan and the draft form, poster or message.
Solo: Run the experiment overnight within your family's network or class group chat, with permission from the group admin and your parent or guardian.
Group: Teams swap plans with another team for a 5-minute check: is it honest, safe and measurable?
Related lessons: Testing an idea cheaply: customer conversations and simple experiments (lifereadysociety.com/entrepreneurship/testing-an-idea-cheaply-customer-conversations-and-simple-experiments/); Identity theft and protecting your personal data (lifereadysociety.com/scams/identity-theft-and-protecting-your-personal-data/); How scammers think: the red flags behind every scam (lifereadysociety.com/scams/how-scammers-think-the-red-flags-behind-every-scam/)
Evidence or opinion? Reflect, 10 min
Sort what you heard today into evidence and opinion.
- List three things people did (evidence) and three things they said they might do (opinion).
- Decide whether your idea survives, changes or should be dropped.
- Complete the journal prompts.
Solo: Write for 10 minutes.
Group: Write for 6 minutes, then each team says in one sentence whether it is keeping, changing or dropping its idea.
Day 2 quiz Quiz, 5 min
Five quick questions on ideation and testing.
- Answer the questions below.
- Read the explanations.
Journal prompts
- Which idea did you secretly hope would win, and did the evidence support it?
- What exact phrase from a conversation will you remember?
- What would make you drop your idea completely?
- How did you feel asking people questions, and what would make it easier next time?
Quiz answer key
- During a d.school-style brainstorm, what should happen to judgement of ideas?
Answer: It is kept out until generating is finished. Stanford d.school Bootcamp Bootleg: judgement of ideas does not come into the brainstorm; every idea is captured. - What target does the Bootleg suggest for a brainstorm?
Answer: About 50 ideas in 20 minutes. Stanford d.school Bootcamp Bootleg: shoot for 50 ideas in 20 minutes. - Which is one of the d.school's four selection categories?
Answer: The most likely to delight. The d.school Bootleg lists the rational choice, the most likely to delight, the darling and the long shot. - Whose definition of a minimum viable product does MIT Orbit quote?
Answer: Eric Ries, author of The Lean Startup. MIT Orbit quotes Eric Ries (2009): the MVP collects the maximum amount of validated learning about customers with the least effort. - Which result from an experiment is the strongest sign of real interest?
Answer: Eight people leave their name to hear more. Practical testing guidance (en-02): actions that cost people something, such as signing up, are stronger evidence than compliments.
Overnight challenge
Run your experiment or hold two more customer conversations. Count the results honestly and bring them tomorrow, even if they are disappointing.
Sources
- Stanford d.school: Bootcamp Bootleg, design thinking methods guide (copy hosted by the University of Kent): https://www.cs.kent.ac.uk/people/staff/saf/patterns/gallery/BootlegBootcamp.pdf
- MIT Orbit (Martin Trust Center for MIT Entrepreneurship): What is a Minimum Viable Product (MVP)?: https://orbit-kb.mit.edu/hc/en-us/articles/206440733-What-is-a-Minimum-Viable-Product-MVP/
- Paul Graham (Y Combinator co-founder): How to Get Startup Ideas (November 2012): https://paulgraham.com/startupideas.html
Day 3: Prototype and numbers
Build something people can touch, then check that the money works.
Goal: By the end of today you can build and test a simple prototype and calculate price, costs, margin and break-even.
| Time | Block | Type | Min |
|---|---|---|---|
| Thirty-second sketches | Warm-up | 10 | |
| Prototypes help you think | Learn | 10 | |
| Build two rough prototypes | Activity | 40 | |
| Test with users | Activity | 25 | |
| Break | Break | 15 | |
| Price, costs, margin and break-even | Learn | 15 | |
| Worked example: bookmark packs at a school fair | Case study | 20 | |
| Your numbers on one page | Challenge | 30 | |
| Did the numbers change your mind? | Reflect | 10 | |
| Day 3 quiz | Quiz | 5 |
Thirty-second sketches Warm-up, 10 min
Quick drawing loosens up perfectionism before you build.
- Set a 30-second timer and sketch your idea as a picture, not words.
- Repeat four times, each time from a different angle: the user's hands, a screen, the moment of use, the result.
- Choose the sketch that best shows the experience.
Solo: Sketch alone, then show the four sketches to someone and ask which is clearest.
Group: Each team member sketches, then the team picks one together in 2 minutes.
Prototypes help you think Learn, 10 min
Prototypes are quick, cheap and meant to be changed.
- The d.school says: 'We build to think and learn.' A prototype is a question you can hold, not a finished product.
- Three kinds: physical (card, paper, packaging), digital (screens drawn on paper or a free slide app) and experience (acting out the service).
- Show, don't tell: let people use it instead of explaining it.
- The d.school's testing line: 'Prototype as if you know you're right, but test as if you know you're wrong.'
- Comparing two versions usually produces more useful feedback than asking whether someone likes one.
Related lessons: Testing an idea cheaply: customer conversations and simple experiments (lifereadysociety.com/entrepreneurship/testing-an-idea-cheaply-customer-conversations-and-simple-experiments/)
Build two rough prototypes Activity, 40 min
Make two different versions of your idea, quickly and cheaply.
- Choose your format: paper screens for an app, a card mock-up for a product, or a role-play script for a service.
- Build version A in 15 minutes.
- Build version B in 15 minutes, changing one important thing (layout, size, how it is delivered, what comes first).
- Label each with what you want to learn, for example 'Can users find the revision timer within 10 seconds?'
- Photograph both.
- Produce: two prototypes and two learning questions.
Solo: Use paper, card, tape and items from your recycling. Keep everything safe: no hot glue guns or blades without an adult present.
Group: Split the team: two people build A, two build B. Swap for the last 5 minutes to improve each other's version.
Test with users Activity, 25 min
Watch real people use your prototypes, following the d.school's testing tips.
- Give a tester a realistic task, for example 'You have 10 minutes on the bus and a chemistry test tomorrow.'
- Let them use version A, then version B. Do not explain your thinking or correct what they do.
- Note where they hesitate, smile, get confused or ask a question.
- Ask: 'Which did you prefer, and why?' and 'What would you change?'
- Test with at least three people.
- Produce: a feedback grid with four boxes: what worked, what to change, questions raised, new ideas.
Solo: Test with three family members or friends, one at a time.
Group: Teams pair up and test each other's prototypes, then swap. Testers give honest, kind feedback.
Related lessons: Feedback: giving and receiving it well (lifereadysociety.com/workplace-skills/feedback-giving-and-receiving-it-well/)
Break Break, 15 min
Rest before the numbers.
- Rest for 15 minutes.
- Find a calculator and a clean page.
Price, costs, margin and break-even Learn, 15 min
A great product can still lose money on every sale. These formulas come from the US Small Business Administration (SBA) and work anywhere.
- Variable costs rise with each unit you sell: materials, packaging, printing, delivery.
- Fixed costs are incurred over a period and do not change with how many you sell: a stall fee, an app subscription.
- The SBA defines contribution margin as 'the difference between the price of a product and what it costs to make that product'. As a percentage: (price minus variable cost) divided by price.
- The SBA break-even formula: fixed costs divided by (price minus variable cost) gives the number of units you must sell to cover costs.
- Margin is profit as a share of price; markup is profit as a share of cost. Do not mix them up.
- Count your own time. Lesson ea-04 shows how to price your skills.
Related lessons: The numbers on one page: price, costs, margin and break-even (lifereadysociety.com/entrepreneurship/the-numbers-on-one-page-price-costs-margin-and-break-even/); Pricing your skills and getting paid (lifereadysociety.com/earning/pricing-your-skills-and-getting-paid/)
Worked example: bookmark packs at a school fair Case study, 20 min
Work through the numbers step by step. All prices are invented to show the method, not real market rates.
- Omar plans to sell packs of illustrated bookmarks at a school fair. Price: AED 25 per pack. Variable cost per pack: card AED 4, printing AED 4, sleeve AED 2, so AED 10.
- Contribution per pack = 25 minus 10 = AED 15. Contribution margin = 15 divided by 25 = 60 per cent. Markup on cost = 15 divided by 10 = 150 per cent.
- Fixed costs: stall fee AED 100 and a design app for one month AED 50, so AED 150.
- Break-even = 150 divided by 15 = 10 packs. Check: 10 packs bring in AED 250, minus variable costs of AED 100 and fixed costs of AED 150, leaves zero.
- Question 1: Omar's friend suggests a price of AED 20. What is the new break-even? (Answer: 150 divided by 10 = 15 packs.)
- Question 2: If making each pack takes 15 minutes, how many hours does break-even take, and is the project worth it as a business or as a learning project?
Solo: Work through the questions in your notebook, showing every step.
Group: Teams solve it, then one team explains on the board. The facilitator checks the difference between margin and markup.
Related lessons: The numbers on one page: price, costs, margin and break-even (lifereadysociety.com/entrepreneurship/the-numbers-on-one-page-price-costs-margin-and-break-even/)
Your numbers on one page Challenge, 30 min
Apply the formulas to your own idea, with every assumption labelled.
- List every variable cost per unit. Find realistic prices online or ask an adult, and mark each as 'checked' or 'guess'.
- List monthly or one-off fixed costs.
- Set a price based on what your customer conversations suggest people value, then calculate contribution per unit and margin.
- Calculate break-even in units. Then recalculate with a 20 per cent discount.
- Add hours: how long does one unit take you?
- Produce: a one-page table you will use in your Day 5 plan. For a free service or social project, calculate what it would cost to run and who could cover that.
Solo: Ask a parent or guardian to check your sums. Do not buy any materials yet.
Group: Teams swap numbers with another team, who recalculate break-even independently. Differences are discussed, not graded.
Related lessons: The numbers on one page: price, costs, margin and break-even (lifereadysociety.com/entrepreneurship/the-numbers-on-one-page-price-costs-margin-and-break-even/); Pricing your skills and getting paid (lifereadysociety.com/earning/pricing-your-skills-and-getting-paid/); Selling things and running a small online business (lifereadysociety.com/earning/selling-things-and-running-a-small-online-business/)
Did the numbers change your mind? Reflect, 10 min
A pause to connect what users said with what the numbers say.
- Write one change you made to your prototype because of feedback.
- Write whether the break-even number feels achievable and why.
- Complete the journal prompts.
Solo: Write for 10 minutes.
Group: Write for 6 minutes, then share one 'the numbers surprised us' moment per team.
Day 3 quiz Quiz, 5 min
Five questions on prototypes and numbers.
- Answer the questions below.
- Redo any calculation you got wrong.
Journal prompts
- What did a tester do with your prototype that you did not expect?
- Which version did people prefer, and what does that tell you about their needs?
- Is your idea a business, a learning project or a social project right now, and why?
- What cost did you forget at first?
Quiz answer key
- Using the SBA formula, what is break-even if fixed costs are AED 200, price is AED 30 and variable cost is AED 20?
Answer: 20 units. US SBA: break-even units = fixed costs divided by (price minus variable cost) = 200 divided by 10 = 20. - How does the SBA define contribution margin?
Answer: Price minus what it costs to make the product. US SBA, Break-even point: contribution margin is 'the difference between the price of a product and what it costs to make that product'. - A pack sells for AED 25 and costs AED 10 to make. What is the contribution margin as a percentage of price?
Answer: 60 per cent. SBA formula: (25 minus 10) divided by 25 = 0.6. 150 per cent would be the markup on cost. - What does the d.school advise when testing a prototype with a user?
Answer: Let them use it without explaining your reasoning. Stanford d.school Bootcamp Bootleg: show, don't tell; don't explain your reasoning or immediately correct the tester. - Which completes the d.school line 'Prototype as if you know you're right, but...'?
Answer: test as if you know you're wrong. Stanford d.school Bootcamp Bootleg: 'Prototype as if you know you're right, but test as if you know you're wrong.'
Overnight challenge
Show your improved prototype to one new person without explaining it. Write down the first thing they say and the first thing they do.
Sources
- Stanford d.school: Bootcamp Bootleg, design thinking methods guide (copy hosted by the University of Kent): https://www.cs.kent.ac.uk/people/staff/saf/patterns/gallery/BootlegBootcamp.pdf
- US Small Business Administration: Break-even point: https://www.sba.gov/business-guide/plan-your-business/calculate-your-startup-costs/break-even-point
- MIT Orbit (Martin Trust Center for MIT Entrepreneurship): What is a Minimum Viable Product (MVP)?: https://orbit-kb.mit.edu/hc/en-us/articles/206440733-What-is-a-Minimum-Viable-Product-MVP/
Day 4: Brand, marketing and ethics
Trust is your most valuable asset, so build it honestly and within the rules.
Goal: By the end of today you can create a simple honest brand, label promotions correctly, name the rules to check before selling and structure a pitch.
| Time | Block | Type | Min |
|---|---|---|---|
| Three words | Warm-up | 10 | |
| Honest marketing basics | Learn | 15 | |
| Name, promise and look | Activity | 35 | |
| Ads must look like ads | Learn | 15 | |
| Break | Break | 15 | |
| Case: three tempting shortcuts | Case study | 20 | |
| Legal basics, in general terms | Learn | 15 | |
| How to structure a 3-minute pitch | Learn | 10 | |
| Draft and first run-through | Challenge | 30 | |
| The founder you want to be | Reflect | 10 | |
| Day 4 quiz | Quiz | 5 |
Three words Warm-up, 10 min
Brands are the feelings people connect with a name. This warm-up shows how quickly those feelings form.
- Someone names a well-known café, airline or shop.
- Everyone writes three words they associate with it, without talking.
- Compare: how many words overlap?
- Ask: what did the company do to earn those words?
Solo: Do it for five brands you know, then ask a family member to do the same and compare.
Group: Play three rounds in teams. The facilitator notes how often words like 'reliable' or 'friendly' appear.
Honest marketing basics Learn, 15 min
Small ventures win customers through clarity and trust, not big budgets.
- Describe your first customer in one sentence: 'My first customers are [who] who struggle with [problem] and currently [workaround].'
- Use your customers' own words from Days 1 and 2.
- Choose one or two places where those people already gather, and do them well.
- Only make claims you can back up. Do not say 'best in Dubai', 'organic' or 'halal certified' unless you can prove it.
- Show the full price up front. UAE consumer protection law, as summarised on u.ae, gives consumers the right to correct information and to buy at the declared price.
- Never write fake reviews or ask friends to review things they have not used.
Related lessons: Marketing on a shoestring, honestly (lifereadysociety.com/entrepreneurship/marketing-on-a-shoestring-honestly/); Content creation, influencing and brand deals (lifereadysociety.com/earning/content-creation-influencing-and-brand-deals/)
Name, promise and look Activity, 35 min
Create a simple, honest brand for your idea.
- Brainstorm 15 possible names in 5 minutes, then shortlist three.
- Check each: search online and on social platforms to see if someone already uses it. Never copy another brand's name, logo, characters or music.
- Write a one-line promise that you can keep, for example 'Ten-minute revision packs that fit your bus ride.'
- Choose two colours, one font style and a simple logo sketch.
- Draft one honest social post or poster using a customer's exact words, and list the evidence behind every claim.
- Produce: name, promise, simple visual identity and one draft post.
Solo: Show your three names to two people and ask which one tells them what you do.
Group: Teams create their brand, then pin it up for a 5-minute gallery walk where others leave one sticky note: 'I trust it because...' or 'I'm not sure because...'
Related lessons: Doing it properly: business structures, licences and visa rules (lifereadysociety.com/entrepreneurship/doing-it-properly-business-structures-licences-and-visa-rules/)
Ads must look like ads Learn, 15 min
Promotions that hide what they are break trust and can break the rules.
- The US Federal Trade Commission tells influencers to disclose any financial, employment, personal or family relationship with a brand, including free or discounted products.
- The FTC says to use clear words such as 'ad', 'advertisement' or 'sponsored', place the disclosure where it is hard to miss, and not rely on a profile page. In videos, the disclosure should be in the video itself.
- The FTC also says not to talk about a product you have not tried and not to call a product great if you think it is bad.
- In the UAE, The National reported in July 2025 that the UAE Media Council introduced an Advertiser Permit for people posting promotional content, paid or not. The report lists exemptions, including promoting your own product or service, or one from a company you own, on a personal account, and under-18s doing educational, athletic, cultural or awareness activities. Other reports give a minimum age of 18 with limited exceptions (see ea-06).
- Rules can change, so check the UAE Media Council's official website with a parent or guardian before posting any promotion.
- Lessons ea-06 and en-06 cover this in more depth.
Related lessons: Content creation, influencing and brand deals (lifereadysociety.com/earning/content-creation-influencing-and-brand-deals/); Marketing on a shoestring, honestly (lifereadysociety.com/entrepreneurship/marketing-on-a-shoestring-honestly/); Gaming, social media and giveaway scams (lifereadysociety.com/scams/gaming-social-media-and-giveaway-scams/)
Break Break, 15 min
Rest and reset.
- Rest for 15 minutes.
- Think about a time an advert made you feel tricked.
Case: three tempting shortcuts Case study, 20 min
Realistic situations where the easy choice is not the honest one.
- Scenario A: Layla, 17, in Abu Dhabi, sells hand-decorated phone cases. A friend offers to post ten five-star reviews from different accounts. What should she say, and why?
- Scenario B: Karim's cousin has 20,000 followers and offers to post about Karim's study planners in return for a free set, with no label. What does honest disclosure look like here?
- Scenario C: Sara, in London for the summer, wants to write 'the healthiest snack in the UAE' on her energy-ball labels. What claim could she make instead that she can prove?
- For each, write: the shortcut, who could be harmed, and the honest alternative.
- Bonus: which customer data would each of them need to protect?
Solo: Answer in your notebook, then explain one scenario aloud to a family member.
Group: Each team takes one scenario for 10 minutes, then presents its honest alternative in 1 minute.
Related lessons: How scammers think: the red flags behind every scam (lifereadysociety.com/scams/how-scammers-think-the-red-flags-behind-every-scam/); Claims, Evidence and Weak Arguments (lifereadysociety.com/critical-thinking/claims-evidence-and-weak-arguments/)
Legal basics, in general terms Learn, 15 min
This is general education, not legal advice. The aim is to know which questions to ask before anyone sells anything.
- A one-off school charity sale or selling your own old things is different from selling regularly for profit. Regular selling is a business, and businesses have rules.
- u.ae says that to sell products or services online on the UAE mainland you need a commercial licence that includes eCommerce activity, and that all eCommerce licences need TDRA approval. Free zones have their own rules.
- u.ae's summary of consumer protection law says suppliers must give a dated invoice in Arabic (other languages can be added), avoid misleading prices and false claims, and protect customers' data.
- If you are under 18, a parent or guardian must be involved in any licence, bank account, contract, payment or real sale.
- Food, cosmetics and anything for children carry extra safety rules. Check them first.
- Lessons en-05, ea-02, ea-03 and ea-05 explain UAE licensing, working as a teenager and selling online in more detail.
Related lessons: Doing it properly: business structures, licences and visa rules (lifereadysociety.com/entrepreneurship/doing-it-properly-business-structures-licences-and-visa-rules/); Working as a teenager in the UAE and abroad (lifereadysociety.com/earning/working-as-a-teenager-in-the-uae-and-abroad/); Contracts, payslips and your rights (lifereadysociety.com/earning/contracts-payslips-and-your-rights/); Selling things and running a small online business (lifereadysociety.com/earning/selling-things-and-running-a-small-online-business/)
How to structure a 3-minute pitch Learn, 10 min
A simple structure keeps you clear and on time. This is practical guidance built on what you have done this week.
- Hook (15 seconds): a real moment or quote from a customer.
- Problem (30 seconds): your point of view and who has it.
- Evidence (30 seconds): what you observed, heard and measured.
- Solution (40 seconds): show your prototype and what changed after testing.
- Numbers (30 seconds): price, cost per unit, break-even.
- Honesty and next steps (35 seconds): rules you will check, how you will market honestly, your next three steps and what help you need.
Related lessons: Public speaking and presentations (lifereadysociety.com/workplace-skills/public-speaking-and-presentations/); Getting support: university incubators, competitions and UAE programmes (lifereadysociety.com/entrepreneurship/getting-support-university-incubators-competitions-and-uae-programmes/)
Draft and first run-through Challenge, 30 min
Write your pitch and say it out loud for the first time.
- Write your pitch as bullet points on six small cards, one per section, not a full script.
- Prepare one or two simple visuals: your prototype photo and your numbers table.
- Do a timed run-through. Note where you went over time.
- Cut anything that does not support the problem, evidence or numbers.
- Do a second run-through and aim for 2 minutes 50 seconds.
- Produce: six pitch cards, visuals and a timed recording or notes.
Solo: Record yourself on your phone, watch it back once and note one thing to improve.
Group: Teams decide who presents which section, then run through for another team, who give one strength and one improvement.
Related lessons: Public speaking and presentations (lifereadysociety.com/workplace-skills/public-speaking-and-presentations/); Feedback: giving and receiving it well (lifereadysociety.com/workplace-skills/feedback-giving-and-receiving-it-well/)
The founder you want to be Reflect, 10 min
Values decide what you do when nobody is checking.
- Write three promises you will keep to customers.
- Write one line you will never cross, even if it would make money.
- Complete the journal prompts.
Solo: Write for 10 minutes.
Group: Write for 6 minutes, then share one promise per team.
Day 4 quiz Quiz, 5 min
Five questions on honest marketing and the rules.
- Answer the questions below.
- Check any explanation you are unsure of.
Journal prompts
- What does your brand promise, and how will you keep that promise?
- Which shortcut in today's case would you have found most tempting, and why?
- Which rule do you need to check with a guardian before selling anything?
- How did your first pitch run-through feel?
Quiz answer key
- According to the FTC, which label clearly shows a post is an advert?
Answer: 'Ad' placed where it is hard to miss. US FTC, Disclosures 101: use simple, clear words such as 'ad', 'advertisement' or 'sponsored', placed where they are hard to miss; vague terms like 'collab' or a standalone 'thanks' are not enough. - What does the FTC say about promoting a product you have not tried?
Answer: You should not talk about it as if you had. US FTC, Disclosures 101: don't talk about a product you haven't tried. - According to u.ae, what do you need to sell online on the UAE mainland?
Answer: A commercial licence that includes eCommerce activity. UAE Government portal (u.ae), eCommerce: selling online on the mainland requires a commercial licence including eCommerce activity, with TDRA approval. - According to u.ae's summary of UAE consumer protection law, which language must an invoice be in?
Answer: Arabic, with other languages optional. UAE Government portal (u.ae), Consumer protection law: the invoice must be in Arabic and the provider may add another language. - The National reported which exemption from the UAE Advertiser Permit?
Answer: Promoting your own product on a personal account. The National (30 July 2025): exemptions include individuals promoting their own product or service on a personal account, and under-18s in educational, athletic, cultural or awareness activities. Always check the UAE Media Council's official site.
Overnight challenge
Do two more timed run-throughs of your pitch, one in front of a family member. Ask them to tell you the one thing they remember most.
Sources
- US Federal Trade Commission: Disclosures 101 for social media influencers: https://www.ftc.gov/business-guidance/resources/disclosures-101-social-media-influencers
- The National: UAE launches advertiser permit for social media users and influencers (30 July 2025): https://www.thenationalnews.com/news/uae/2025/07/30/uae-social-media-advertiser-permit/
- UAE Government portal (u.ae): eCommerce: https://u.ae/en/information-and-services/business/ecommerce
- UAE Government portal (u.ae): Consumer protection law: https://u.ae/en/information-and-services/justice-safety-and-the-law/consumer-protection/consumer-protection-law
Day 5: Pitch day
Bring it all together and present with confidence.
Goal: By the end of today you can deliver a 3-minute pitch with a one-page plan, take questions and review your work honestly against a rubric.
| Time | Block | Type | Min |
|---|---|---|---|
| Voice and presence | Warm-up | 10 | |
| What the judges look for | Learn | 10 | |
| Finish your one-page plan | Capstone | 35 | |
| Rehearsal rounds | Capstone | 30 | |
| Break | Break | 15 | |
| Pitch day | Capstone | 45 | |
| Self-review against the rubric | Reflect | 15 | |
| Your next 30 days | Activity | 15 | |
| Day 5 quiz | Quiz | 5 |
Voice and presence Warm-up, 10 min
A calm body and a clear voice help any pitch.
- Stand tall with your feet hip-width apart and shoulders relaxed.
- Breathe in for four counts and out for six, three times.
- Say your opening line three times: quietly, too loudly, then just right.
- Smile, pause and say your venture's name as if you are proud of it.
Solo: Do it in front of a mirror.
Group: Do it together in a circle, then each person says their opening line once. Anyone may pass.
Related lessons: Standing and walking with presence (lifereadysociety.com/etiquette/standing-and-walking-with-presence/); Public speaking and presentations (lifereadysociety.com/workplace-skills/public-speaking-and-presentations/)
What the judges look for Learn, 10 min
Read the rubric together so there are no surprises.
- Problem and evidence: a real problem backed by what people said and did.
- Customer: a specific first group you can reach.
- Solution and prototype: tested, and improved after feedback.
- Numbers: correct break-even, with assumptions labelled.
- Honesty and responsibility: provable claims, clear disclosure and the rules to check named.
- Delivery: on time, clear and calm under questions. Judges reward learning, including ideas that changed or were dropped.
Related lessons: Public speaking and presentations (lifereadysociety.com/workplace-skills/public-speaking-and-presentations/)
Finish your one-page plan Capstone, 35 min
Pull your week onto a single page that someone could understand without you there.
- Use these headings: customer, problem (point of view), evidence, solution and prototype, price and costs, break-even, marketing approach, rules to check, next three steps.
- Keep every section to one to three lines.
- Mark assumptions with 'guess' and evidence with 'checked'.
- Under 'rules to check', list licence, guardian involvement, consumer protection and any advertising rules that would apply before real selling.
- Add your prototype photo.
- Produce: the finished one-page plan.
Solo: Write it neatly or type it, then read it aloud to check it makes sense.
Group: Each team member drafts two sections, then the team edits together. One person checks the numbers again.
Related lessons: The numbers on one page: price, costs, margin and break-even (lifereadysociety.com/entrepreneurship/the-numbers-on-one-page-price-costs-margin-and-break-even/); Doing it properly: business structures, licences and visa rules (lifereadysociety.com/entrepreneurship/doing-it-properly-business-structures-licences-and-visa-rules/)
Rehearsal rounds Capstone, 30 min
Two rehearsals with feedback make a big difference.
- Round 1: pitch to a partner or small audience with a strict 3-minute timer.
- Listeners give feedback using the rubric: one strength and one improvement, specific and kind.
- Fix the single most important thing.
- Round 2: pitch again and practise answering two likely questions, such as 'How do you know people want this?' and 'What would you do with AED 500 of support?'
- Produce: a final pitch under 3 minutes and answers to two questions.
Solo: Record two takes and compare them. Ask a family member for one strength and one improvement.
Group: Pairs of teams rehearse for each other. The facilitator floats and times.
Related lessons: Feedback: giving and receiving it well (lifereadysociety.com/workplace-skills/feedback-giving-and-receiving-it-well/)
Break Break, 15 min
Rest, drink water and get your visuals ready.
- Rest for 15 minutes.
- Set up your prototype and one-page plan where you will present.
Pitch day Capstone, 45 min
The main event. Present, listen to others and learn from every pitch.
- Each pitch: 3 minutes, then up to 2 minutes of questions.
- Judges score each criterion from 1 to 4 and write one sentence of feedback.
- Audience members write one thing they learned from each pitch.
- After all pitches, judges share general strengths and one common improvement.
- Recognise more than one winner: best evidence, most honest, best prototype, best numbers, most improved idea.
- Produce: your delivered pitch and your rubric scores.
Solo: Record your final pitch as a video and play it to your family at a set time. Give each person the rubric to score you, then hold a 2-minute question time.
Group: With more than eight teams, run parallel rooms, each with an adult judge and a timekeeper. Judges should know the rubric in advance. Recording is optional and only with everyone's consent.
Self-review against the rubric Reflect, 15 min
Honest self-review is how founders improve.
- Score yourself on each rubric criterion before reading the judges' scores.
- Compare your scores with theirs. Where do they differ, and why?
- Write the most important thing you learned this week about people, not about your product.
- Complete the journal prompts.
Solo: Write your self-review, then compare it with your family's scores.
Group: Write alone for 10 minutes, then share one learning per person in a quick round.
Related lessons: Failure, learning and keeping going (lifereadysociety.com/entrepreneurship/failure-learning-and-keeping-going/)
Your next 30 days Activity, 15 min
Decide what happens to your idea after the camp, safely and realistically.
- Choose a path: keep testing, pause and keep notes, join a club or competition, or drop it and start a new problem diary.
- Write three small next steps with dates.
- If you want to sell for real one day: write down who your guardian contact is and which rules you will check first (licensing, consumer protection, advertising).
- Note one support option to explore, such as a school enterprise club or a programme from lesson en-04.
- Produce: a 30-day plan signed by you and, if you are under 18, seen by a parent or guardian.
Solo: Share your plan with a parent or guardian and agree a check-in date.
Group: Teams decide whether to continue together; if so, they use the agreement checklist in en-07. The facilitator closes the camp by thanking everyone.
Related lessons: Getting support: university incubators, competitions and UAE programmes (lifereadysociety.com/entrepreneurship/getting-support-university-incubators-competitions-and-uae-programmes/); Starting with friends: partners, roles and agreements in writing (lifereadysociety.com/entrepreneurship/starting-with-friends-partners-roles-and-agreements-in-writing/); Failure, learning and keeping going (lifereadysociety.com/entrepreneurship/failure-learning-and-keeping-going/)
Day 5 quiz Quiz, 5 min
A final check across the whole camp.
- Answer the questions below.
- Revisit any day where you dropped a mark.
Journal prompts
- What are you proudest of from this week?
- Which piece of feedback will you act on first?
- How has the way you notice problems around you changed?
- If you started a completely new idea tomorrow, what would you do differently on Day 1?
Quiz answer key
- In the camp's pitch structure, what should come straight after the problem?
Answer: Evidence from what people said and did. Camp pitch structure (Day 4): hook, problem, evidence, solution, numbers, honesty and next steps. - A team discovered during the week that nobody had the problem it assumed. How should that be seen?
Answer: As valuable learning that saved time and money. Paul Graham warns the most common mistake is solving problems no one has; finding this out early is the point of testing (en-02, en-08). - Under the SBA formula, what happens to break-even if you raise your price and costs stay the same?
Answer: You need to sell fewer units. US SBA: break-even = fixed costs divided by (price minus variable cost); a higher price increases the gap, so fewer units are needed. - What should a 16-year-old do before selling a product for real in the UAE?
Answer: Involve a guardian and check licence and consumer rules. u.ae says online selling on the mainland needs a commercial licence with eCommerce activity, and consumer protection law applies; minors need a parent or guardian involved in any licence, contract or sale. - Which d.school mindset does a live demonstration of your prototype show?
Answer: Show, don't tell. Stanford d.school Bootcamp Bootleg: 'Show Don't Tell' is one of the d.school mindsets, communicating through experiences, visuals and stories.
Overnight challenge
Over the next week, show your one-page plan to one adult you respect, such as a teacher, relative or family friend who runs a business, and ask them one question you still cannot answer.
Sources
- Stanford d.school: Bootcamp Bootleg, design thinking methods guide (copy hosted by the University of Kent): https://www.cs.kent.ac.uk/people/staff/saf/patterns/gallery/BootlegBootcamp.pdf
- Paul Graham (Y Combinator co-founder): How to Get Startup Ideas (November 2012): https://paulgraham.com/startupideas.html
- US Small Business Administration: Break-even point: https://www.sba.gov/business-guide/plan-your-business/calculate-your-startup-costs/break-even-point
- UAE Government portal (u.ae): eCommerce: https://u.ae/en/information-and-services/business/ecommerce
- UAE Government portal (u.ae): Consumer protection law: https://u.ae/en/information-and-services/justice-safety-and-the-law/consumer-protection/consumer-protection-law