Life-Ready SocietyEst. 2026
Camps · Young Founders Camp · Day 5 of 5 · 3 hours

Day 5: Pitch day

Bring it all together and present with confidence.

Today's goal

By the end of today you can deliver a 3-minute pitch with a one-page plan, take questions and review your work honestly against a rubric.

Agenda

Finishes at 12:00.
  1. Warm-upVoice and presence10 min
  2. LearnWhat the judges look for10 min
  3. CapstoneFinish your one-page plan35 min
  4. CapstoneRehearsal rounds30 min
  5. BreakBreak15 min
  6. CapstonePitch day45 min
  7. ReflectSelf-review against the rubric15 min
  8. ActivityYour next 30 days15 min
  9. QuizDay 5 quiz5 min

The session

Warm-up · 10 min

Voice and presence

A calm body and a clear voice help any pitch.

  1. Stand tall with your feet hip-width apart and shoulders relaxed.
  2. Breathe in for four counts and out for six, three times.
  3. Say your opening line three times: quietly, too loudly, then just right.
  4. Smile, pause and say your venture's name as if you are proud of it.

Solo

Do it in front of a mirror.

Group

Do it together in a circle, then each person says their opening line once. Anyone may pass.

Learn · 10 min

What the judges look for

Read the rubric together so there are no surprises.

  1. Problem and evidence: a real problem backed by what people said and did.
  2. Customer: a specific first group you can reach.
  3. Solution and prototype: tested, and improved after feedback.
  4. Numbers: correct break-even, with assumptions labelled.
  5. Honesty and responsibility: provable claims, clear disclosure and the rules to check named.
  6. Delivery: on time, clear and calm under questions. Judges reward learning, including ideas that changed or were dropped.
Capstone · 35 min

Finish your one-page plan

Pull your week onto a single page that someone could understand without you there.

  1. Use these headings: customer, problem (point of view), evidence, solution and prototype, price and costs, break-even, marketing approach, rules to check, next three steps.
  2. Keep every section to one to three lines.
  3. Mark assumptions with 'guess' and evidence with 'checked'.
  4. Under 'rules to check', list licence, guardian involvement, consumer protection and any advertising rules that would apply before real selling.
  5. Add your prototype photo.
  6. Produce: the finished one-page plan.

Solo

Write it neatly or type it, then read it aloud to check it makes sense.

Group

Each team member drafts two sections, then the team edits together. One person checks the numbers again.

Capstone · 30 min

Rehearsal rounds

Two rehearsals with feedback make a big difference.

  1. Round 1: pitch to a partner or small audience with a strict 3-minute timer.
  2. Listeners give feedback using the rubric: one strength and one improvement, specific and kind.
  3. Fix the single most important thing.
  4. Round 2: pitch again and practise answering two likely questions, such as 'How do you know people want this?' and 'What would you do with AED 500 of support?'
  5. Produce: a final pitch under 3 minutes and answers to two questions.

Solo

Record two takes and compare them. Ask a family member for one strength and one improvement.

Group

Pairs of teams rehearse for each other. The facilitator floats and times.

Break · 15 min

Break

Rest, drink water and get your visuals ready.

  1. Rest for 15 minutes.
  2. Set up your prototype and one-page plan where you will present.
Capstone · 45 min

Pitch day

The main event. Present, listen to others and learn from every pitch.

  1. Each pitch: 3 minutes, then up to 2 minutes of questions.
  2. Judges score each criterion from 1 to 4 and write one sentence of feedback.
  3. Audience members write one thing they learned from each pitch.
  4. After all pitches, judges share general strengths and one common improvement.
  5. Recognise more than one winner: best evidence, most honest, best prototype, best numbers, most improved idea.
  6. Produce: your delivered pitch and your rubric scores.

Solo

Record your final pitch as a video and play it to your family at a set time. Give each person the rubric to score you, then hold a 2-minute question time.

Group

With more than eight teams, run parallel rooms, each with an adult judge and a timekeeper. Judges should know the rubric in advance. Recording is optional and only with everyone's consent.

Reflect · 15 min

Self-review against the rubric

Honest self-review is how founders improve.

  1. Score yourself on each rubric criterion before reading the judges' scores.
  2. Compare your scores with theirs. Where do they differ, and why?
  3. Write the most important thing you learned this week about people, not about your product.
  4. Complete the journal prompts.

Solo

Write your self-review, then compare it with your family's scores.

Group

Write alone for 10 minutes, then share one learning per person in a quick round.

Go to your journal

Activity · 15 min

Your next 30 days

Decide what happens to your idea after the camp, safely and realistically.

  1. Choose a path: keep testing, pause and keep notes, join a club or competition, or drop it and start a new problem diary.
  2. Write three small next steps with dates.
  3. If you want to sell for real one day: write down who your guardian contact is and which rules you will check first (licensing, consumer protection, advertising).
  4. Note one support option to explore, such as a school enterprise club or a programme from lesson en-04.
  5. Produce: a 30-day plan signed by you and, if you are under 18, seen by a parent or guardian.

Solo

Share your plan with a parent or guardian and agree a check-in date.

Group

Teams decide whether to continue together; if so, they use the agreement checklist in en-07. The facilitator closes the camp by thanking everyone.

Quiz · 5 min

Day 5 quiz

A final check across the whole camp.

  1. Answer the questions below.
  2. Revisit any day where you dropped a mark.

Go to the day quiz

Your journal

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Young Founders Camp · Day 5: Pitch day · My journal

Day 5 quiz

Score 80% or more to complete Day 5.

1. In the camp's pitch structure, what should come straight after the problem?

2. A team discovered during the week that nobody had the problem it assumed. How should that be seen?

3. Under the SBA formula, what happens to break-even if you raise your price and costs stay the same?

4. What should a 16-year-old do before selling a product for real in the UAE?

5. Which d.school mindset does a live demonstration of your prototype show?

Overnight challenge

Over the next week, show your one-page plan to one adult you respect, such as a teacher, relative or family friend who runs a business, and ask them one question you still cannot answer.